class Gdk::GLContext
- Gdk::GLContext
- Gdk::DrawContext
- GObject::Object
- Reference
- Object
Overview
Gdk::GLContext
is an object representing a platform-specific
OpenGL draw context.
Gdk::GLContext
s are created for a surface using
Gdk::Surface#create_gl_context
, and the context will match
the characteristics of the surface.
A Gdk::GLContext
is not tied to any particular normal framebuffer.
For instance, it cannot draw to the surface back buffer. The GDK
repaint system is in full control of the painting to that. Instead,
you can create render buffers or textures and use #cairo_::draw_from_gl
in the draw function of your widget to draw them. Then GDK will handle
the integration of your rendering with that of other widgets.
Support for Gdk::GLContext
is platform-specific and context creation
can fail, returning nil
context.
A Gdk::GLContext
has to be made "current" in order to start using
it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new Gdk::GLContext
instance you need a Gdk::Surface
,
which you typically get during the realize call of a widget.
A Gdk::GLContext
is not realized until either Gdk::GLContext#make_current
or Gdk::GLContext#realize
is called. It is possible to specify
details of the GL context like the OpenGL version to be used, or whether
the GL context should have extra state validation enabled after calling
Gdk::Surface#create_gl_context
by calling Gdk::GLContext#realize
.
If the realization fails you have the option to change the settings of
the Gdk::GLContext
and try again.
Using a Gdk::GLContext
You will need to make the Gdk::GLContext
the current context before issuing
OpenGL calls; the system sends OpenGL commands to whichever context is current.
It is possible to have multiple contexts, so you always need to ensure that
the one which you want to draw with is the current one before issuing commands:
WARNING ⚠️ The following code is in c ⚠️
gdk_gl_context_make_current (context);
You can now perform your drawing using OpenGL commands.
You can check which Gdk::GLContext
is the current one by using
Gdk::GLContext#current
; you can also unset any Gdk::GLContext
that is currently set by calling Gdk::GLContext#clear_current
.
Defined in:
lib/gi-crystal/src/auto/gdk-4.0/gl_context.crConstructors
-
.new
Initialize a new
GLContext
. - .new(*, allowed_apis : Gdk::GLAPI | Nil = nil, api : Gdk::GLAPI | Nil = nil, display : Gdk::Display | Nil = nil, shared_context : Gdk::GLContext | Nil = nil, surface : Gdk::Surface | Nil = nil)
Class Method Summary
-
.clear_current : Nil
Clears the current
Gdk::GLContext
. -
.current : Gdk::GLContext | Nil
Retrieves the current
Gdk::GLContext
. -
.g_type : UInt64
Returns the type id (GType) registered in GLib type system.
Instance Method Summary
-
#==(other : self)
Returns
true
if this reference is the same as other. -
#allowed_apis : Gdk::GLAPI
Gets the allowed APIs set via gdk_gl_context_set_allowed_apis().
-
#allowed_apis=(apis : Gdk::GLAPI) : Nil
Sets the allowed APIs.
-
#api : Gdk::GLAPI
Gets the API currently in use.
-
#debug_enabled : Bool
Retrieves whether the context is doing extra validations and runtime checking.
-
#debug_enabled=(enabled : Bool) : Nil
Sets whether the
Gdk::GLContext
should perform extra validations and runtime checking. -
#display : Gdk::Display | Nil
Retrieves the display the context is created for
-
#forward_compatible : Bool
Retrieves whether the context is forward-compatible.
-
#forward_compatible=(compatible : Bool) : Nil
Sets whether the
Gdk::GLContext
should be forward-compatible. -
#hash(hasher)
See
Object#hash(hasher)
-
#is_legacy : Bool
Whether the
Gdk::GLContext
is in legacy mode or not. -
#is_shared(other : Gdk::GLContext) : Bool
Checks if the two GL contexts can share resources.
-
#make_current : Nil
Makes the context the current one.
-
#realize : Bool
Realizes the given
Gdk::GLContext
. -
#required_version(major : Int32 | Nil, minor : Int32 | Nil) : Nil
Retrieves required OpenGL version.
-
#set_required_version(major : Int32, minor : Int32) : Nil
Sets the major and minor version of OpenGL to request.
-
#shared_context : Gdk::GLContext | Nil
Used to retrieves the
Gdk::GLContext
that this context share data with.DEPRECATED
- #shared_context=(value : Gdk::GLContext | Nil) : Gdk::GLContext | Nil
-
#surface : Gdk::Surface | Nil
Retrieves the surface used by the context.
-
#use_es : Bool
Checks whether the context is using an OpenGL or OpenGL ES profile.
-
#use_es=(use_es : Int32) : Nil
Requests that GDK create an OpenGL ES context instead of an OpenGL one.
-
#version(major : Int32, minor : Int32) : Nil
Retrieves the OpenGL version of the context.
Instance methods inherited from class Gdk::DrawContext
==(other : self)
==,
begin_frame(region : Cairo::Region) : Nil
begin_frame,
display : Gdk::Display | Nil
display,
display=(value : Gdk::Display | Nil) : Gdk::Display | Nil
display=,
end_frame : Nil
end_frame,
frame_region : Cairo::Region | Nil
frame_region,
hash(hasher)
hash,
is_in_frame : Bool
is_in_frame,
surface : Gdk::Surface | Nil
surface,
surface=(value : Gdk::Surface | Nil) : Gdk::Surface | Nil
surface=
Constructor methods inherited from class Gdk::DrawContext
newnew(*, display : Gdk::Display | Nil = nil, surface : Gdk::Surface | Nil = nil) new
Class methods inherited from class Gdk::DrawContext
g_type : UInt64
g_type
Instance methods inherited from class GObject::Object
==(other : self)
==,
bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding
bind_property,
bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding
bind_property_full,
data(key : String) : Pointer(Void) | Nil
data,
finalize
finalize,
freeze_notify : Nil
freeze_notify,
getv(names : Enumerable(String), values : Enumerable(_)) : Nil
getv,
hash(hasher)
hash,
notify(property_name : String) : Nil
notify,
notify_by_pspec(pspec : GObject::ParamSpec) : Nil
notify_by_pspec,
notify_signal
notify_signal,
property(property_name : String, value : _) : Nil
property,
qdata(quark : UInt32) : Pointer(Void) | Nil
qdata,
ref_count : UInt32
ref_count,
run_dispose : Nil
run_dispose,
set_data(key : String, data : Pointer(Void) | Nil) : Nil
set_data,
set_property(property_name : String, value : _) : Nil
set_property,
steal_data(key : String) : Pointer(Void) | Nil
steal_data,
steal_qdata(quark : UInt32) : Pointer(Void) | Nil
steal_qdata,
thaw_notify : Nil
thaw_notify,
to_unsafe : Pointer(Void)
to_unsafe,
watch_closure(closure : GObject::Closure) : Nil
watch_closure
Constructor methods inherited from class GObject::Object
cast(obj : GObject::Object) : self
cast,
new(pointer : Pointer(Void), transfer : GICrystal::Transfer)new new, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv
Class methods inherited from class GObject::Object
cast?(obj : GObject::Object) : self | Nil
cast?,
compat_control(what : UInt64, data : Pointer(Void) | Nil) : UInt64
compat_control,
g_type : UInt64
g_type,
interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec
interface_find_property,
interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec)
interface_list_properties
Macros inherited from class GObject::Object
previous_vfunc(*args)
previous_vfunc,
previous_vfunc!(*args)
previous_vfunc!,
signal(signature)
signal
Constructor Detail
Class Method Detail
Clears the current Gdk::GLContext
.
Any OpenGL call after this function returns will be ignored
until Gdk::GLContext#make_current
is called.
Returns the type id (GType) registered in GLib type system.
Instance Method Detail
Returns true
if this reference is the same as other. Invokes same?
.
Sets the allowed APIs. When gdk_gl_context_realize() is called, only the allowed APIs will be tried. If you set this to 0, realizing will always fail.
If you set it on a realized context, the property will not have any effect. It is only relevant during gdk_gl_context_realize().
By default, all APIs are allowed.
Gets the API currently in use.
If the renderer has not been realized yet, 0 is returned.
Retrieves whether the context is doing extra validations and runtime checking.
Sets whether the Gdk::GLContext
should perform extra validations and
runtime checking.
This is useful during development, but has additional overhead.
The Gdk::GLContext
must not be realized or made current prior to
calling this function.
Retrieves whether the context is forward-compatible.
Sets whether the Gdk::GLContext
should be forward-compatible.
Forward-compatible contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.
The Gdk::GLContext
must not be realized or made current prior to calling
this function.
Whether the Gdk::GLContext
is in legacy mode or not.
The Gdk::GLContext
must be realized before calling this function.
When realizing a GL context, GDK will try to use the OpenGL 3.2 core
profile; this profile removes all the OpenGL API that was deprecated
prior to the 3.2 version of the specification. If the realization is
successful, this function will return false
.
If the underlying OpenGL implementation does not support core profiles,
GDK will fall back to a pre-3.2 compatibility profile, and this function
will return true
.
You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.
Realizes the given Gdk::GLContext
.
It is safe to call this function on a realized Gdk::GLContext
.
Retrieves required OpenGL version.
See Gdk::GLContext#required_version=
.
Sets the major and minor version of OpenGL to request.
Setting major and minor to zero will use the default values.
The Gdk::GLContext
must not be realized or made current prior to calling
this function.
Checks whether the context is using an OpenGL or OpenGL ES profile.
Requests that GDK create an OpenGL ES context instead of an OpenGL one.
Not all platforms support OpenGL ES.
The context must not have been realized.
By default, GDK will attempt to automatically detect whether the underlying GL implementation is OpenGL or OpenGL ES once the context is realized.
You should check the return value of Gdk::GLContext#use_es
after calling Gdk::GLContext#realize
to decide whether to use
the OpenGL or OpenGL ES API, extensions, or shaders.
Retrieves the OpenGL version of the context.
The context must be realized prior to calling this function.