class Gio::Socket

Overview

A #GSocket is a low-level networking primitive. It is a more or less direct mapping of the BSD socket API in a portable GObject based API. It supports both the UNIX socket implementations and winsock2 on Windows.

#GSocket is the platform independent base upon which the higher level network primitives are based. Applications are not typically meant to use it directly, but rather through classes like #GSocketClient, #GSocketService and #GSocketConnection. However there may be cases where direct use of #GSocket is useful.

#GSocket implements the #GInitable interface, so if it is manually constructed by e.g. g_object_new() you must call g_initable_init() and check the results before using the object. This is done automatically in g_socket_new() and g_socket_new_from_fd(), so these functions can return nil.

Sockets operate in two general modes, blocking or non-blocking. When in blocking mode all operations (which don’t take an explicit blocking parameter) block until the requested operation is finished or there is an error. In non-blocking mode all calls that would block return immediately with a %G_IO_ERROR_WOULD_BLOCK error. To know when a call would successfully run you can call g_socket_condition_check(), or g_socket_condition_wait(). You can also use g_socket_create_source() and attach it to a #GMainContext to get callbacks when I/O is possible. Note that all sockets are always set to non blocking mode in the system, and blocking mode is emulated in GSocket.

When working in non-blocking mode applications should always be able to handle getting a %G_IO_ERROR_WOULD_BLOCK error even when some other function said that I/O was possible. This can easily happen in case of a race condition in the application, but it can also happen for other reasons. For instance, on Windows a socket is always seen as writable until a write returns %G_IO_ERROR_WOULD_BLOCK.

#GSockets can be either connection oriented or datagram based. For connection oriented types you must first establish a connection by either connecting to an address or accepting a connection from another address. For connectionless socket types the target/source address is specified or received in each I/O operation.

All socket file descriptors are set to be close-on-exec.

Note that creating a #GSocket causes the signal %SIGPIPE to be ignored for the remainder of the program. If you are writing a command-line utility that uses #GSocket, you may need to take into account the fact that your program will not automatically be killed if it tries to write to %stdout after it has been closed.

Like most other APIs in GLib, #GSocket is not inherently thread safe. To use a #GSocket concurrently from multiple threads, you must implement your own locking.

Included Modules

Defined in:

lib/gi-crystal/src/auto/gio-2.0/socket.cr

Constructors

Class Method Summary

Instance Method Summary

Instance methods inherited from module Gio::Initable

init(cancellable : Gio::Cancellable | Nil) : Bool init, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter), cancellable : Gio::Cancellable | Nil) : GObject::Object newv, to_unsafe to_unsafe

Constructor methods inherited from module Gio::Initable

cast(obj : GObject::Object) : self cast

Class methods inherited from module Gio::Initable

cast?(obj : GObject::Object) : self | Nil cast?, g_type : UInt64 g_type

Instance methods inherited from module Gio::DatagramBased

condition_check(condition : GLib::IOCondition) : GLib::IOCondition condition_check, condition_wait(condition : GLib::IOCondition, timeout : Int64, cancellable : Gio::Cancellable | Nil) : Bool condition_wait, create_source(condition : GLib::IOCondition, cancellable : Gio::Cancellable | Nil) : GLib::Source create_source, receive_messages(messages : Enumerable(Gio::InputMessage), flags : Int32, timeout : Int64, cancellable : Gio::Cancellable | Nil) : Int32 receive_messages, send_messages(messages : Enumerable(Gio::OutputMessage), flags : Int32, timeout : Int64, cancellable : Gio::Cancellable | Nil) : Int32 send_messages, to_unsafe to_unsafe

Constructor methods inherited from module Gio::DatagramBased

cast(obj : GObject::Object) : self cast

Class methods inherited from module Gio::DatagramBased

cast?(obj : GObject::Object) : self | Nil cast?, g_type : UInt64 g_type

Instance methods inherited from class GObject::Object

==(other : self) ==, bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding bind_property, bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding bind_property_full, data(key : String) : Pointer(Void) | Nil data, finalize finalize, freeze_notify : Nil freeze_notify, getv(names : Enumerable(String), values : Enumerable(_)) : Nil getv, hash(hasher) hash, notify(property_name : String) : Nil notify, notify_by_pspec(pspec : GObject::ParamSpec) : Nil notify_by_pspec, notify_signal notify_signal, property(property_name : String, value : _) : Nil property, qdata(quark : UInt32) : Pointer(Void) | Nil qdata, ref_count : UInt32 ref_count, run_dispose : Nil run_dispose, set_data(key : String, data : Pointer(Void) | Nil) : Nil set_data, set_property(property_name : String, value : _) : Nil set_property, steal_data(key : String) : Pointer(Void) | Nil steal_data, steal_qdata(quark : UInt32) : Pointer(Void) | Nil steal_qdata, thaw_notify : Nil thaw_notify, to_unsafe : Pointer(Void) to_unsafe, watch_closure(closure : GObject::Closure) : Nil watch_closure

Constructor methods inherited from class GObject::Object

cast(obj : GObject::Object) : self cast, new(pointer : Pointer(Void), transfer : GICrystal::Transfer)
new
new
, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv

Class methods inherited from class GObject::Object

cast?(obj : GObject::Object) : self | Nil cast?, compat_control(what : UInt64, data : Pointer(Void) | Nil) : UInt64 compat_control, g_type : UInt64 g_type, interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec interface_find_property, interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec) interface_list_properties

Macros inherited from class GObject::Object

previous_vfunc(*args) previous_vfunc, previous_vfunc!(*args) previous_vfunc!, signal(signature) signal

Constructor Detail

def self.new(family : Gio::SocketFamily, type : Gio::SocketType, protocol : Gio::SocketProtocol) : self #

Creates a new #GSocket with the defined family, type and protocol. If protocol is 0 (%G_SOCKET_PROTOCOL_DEFAULT) the default protocol type for the family and type is used.

The protocol is a family and type specific int that specifies what kind of protocol to use. #GSocketProtocol lists several common ones. Many families only support one protocol, and use 0 for this, others support several and using 0 means to use the default protocol for the family and type.

The protocol id is passed directly to the operating system, so you can use protocols not listed in #GSocketProtocol if you know the protocol number used for it.


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def self.new #

Initialize a new Socket.


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def self.new(*, blocking : Bool | Nil = nil, broadcast : Bool | Nil = nil, family : Gio::SocketFamily | Nil = nil, fd : Int32 | Nil = nil, keepalive : Bool | Nil = nil, listen_backlog : Int32 | Nil = nil, local_address : Gio::SocketAddress | Nil = nil, multicast_loopback : Bool | Nil = nil, multicast_ttl : UInt32 | Nil = nil, protocol : Gio::SocketProtocol | Nil = nil, remote_address : Gio::SocketAddress | Nil = nil, timeout : UInt32 | Nil = nil, ttl : UInt32 | Nil = nil, type : Gio::SocketType | Nil = nil) #

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def self.new_from_fd(fd : Int32) : self #

Creates a new #GSocket from a native file descriptor or winsock SOCKET handle.

This reads all the settings from the file descriptor so that all properties should work. Note that the file descriptor will be set to non-blocking mode, independent on the blocking mode of the #GSocket.

On success, the returned #GSocket takes ownership of fd. On failure, the caller must close fd themselves.

Since GLib 2.46, it is no longer a fatal error to call this on a non-socket descriptor. Instead, a GError will be set with code %G_IO_ERROR_FAILED


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Class Method Detail

def self.g_type : UInt64 #

Returns the type id (GType) registered in GLib type system.


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Instance Method Detail

def ==(other : self) #
Description copied from class Reference

Returns true if this reference is the same as other. Invokes same?.


def accept(cancellable : Gio::Cancellable | Nil) : Gio::Socket #

Accept incoming connections on a connection-based socket. This removes the first outstanding connection request from the listening socket and creates a #GSocket object for it.

The socket must be bound to a local address with g_socket_bind() and must be listening for incoming connections (g_socket_listen()).

If there are no outstanding connections then the operation will block or return %G_IO_ERROR_WOULD_BLOCK if non-blocking I/O is enabled. To be notified of an incoming connection, wait for the %G_IO_IN condition.


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def available_bytes : Int64 #

Get the amount of data pending in the OS input buffer, without blocking.

If socket is a UDP or SCTP socket, this will return the size of just the next packet, even if additional packets are buffered after that one.

Note that on Windows, this function is rather inefficient in the UDP case, and so if you know any plausible upper bound on the size of the incoming packet, it is better to just do a g_socket_receive() with a buffer of that size, rather than calling g_socket_get_available_bytes() first and then doing a receive of exactly the right size.


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def bind(address : Gio::SocketAddress, allow_reuse : Bool) : Bool #

When a socket is created it is attached to an address family, but it doesn't have an address in this family. g_socket_bind() assigns the address (sometimes called name) of the socket.

It is generally required to bind to a local address before you can receive connections. (See g_socket_listen() and g_socket_accept() ). In certain situations, you may also want to bind a socket that will be used to initiate connections, though this is not normally required.

If socket is a TCP socket, then allow_reuse controls the setting of the SO_REUSEADDR socket option; normally it should be true for server sockets (sockets that you will eventually call g_socket_accept() on), and false for client sockets. (Failing to set this flag on a server socket may cause g_socket_bind() to return %G_IO_ERROR_ADDRESS_IN_USE if the server program is stopped and then immediately restarted.)

If socket is a UDP socket, then allow_reuse determines whether or not other UDP sockets can be bound to the same address at the same time. In particular, you can have several UDP sockets bound to the same address, and they will all receive all of the multicast and broadcast packets sent to that address. (The behavior of unicast UDP packets to an address with multiple listeners is not defined.)


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def blocking : Bool #

Gets the blocking mode of the socket. For details on blocking I/O, see g_socket_set_blocking().


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def blocking=(blocking : Bool) : Nil #

Sets the blocking mode of the socket. In blocking mode all operations (which don’t take an explicit blocking parameter) block until they succeed or there is an error. In non-blocking mode all functions return results immediately or with a %G_IO_ERROR_WOULD_BLOCK error.

All sockets are created in blocking mode. However, note that the platform level socket is always non-blocking, and blocking mode is a GSocket level feature.


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def blocking? : Bool #

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def broadcast : Bool #

Gets the broadcast setting on socket; if true, it is possible to send packets to broadcast addresses.


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def broadcast=(broadcast : Bool) : Nil #

Sets whether socket should allow sending to broadcast addresses. This is false by default.


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def broadcast? : Bool #

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def check_connect_result : Bool #

Checks and resets the pending connect error for the socket. This is used to check for errors when g_socket_connect() is used in non-blocking mode.


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def close : Bool #

Closes the socket, shutting down any active connection.

Closing a socket does not wait for all outstanding I/O operations to finish, so the caller should not rely on them to be guaranteed to complete even if the close returns with no error.

Once the socket is closed, all other operations will return %G_IO_ERROR_CLOSED. Closing a socket multiple times will not return an error.

Sockets will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.

Beware that due to the way that TCP works, it is possible for recently-sent data to be lost if either you close a socket while the %G_IO_IN condition is set, or else if the remote connection tries to send something to you after you close the socket but before it has finished reading all of the data you sent. There is no easy generic way to avoid this problem; the easiest fix is to design the network protocol such that the client will never send data "out of turn". Another solution is for the server to half-close the connection by calling g_socket_shutdown() with only the shutdown_write flag set, and then wait for the client to notice this and close its side of the connection, after which the server can safely call g_socket_close(). (This is what #GTcpConnection does if you call g_tcp_connection_set_graceful_disconnect(). But of course, this only works if the client will close its connection after the server does.)


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def condition_check(condition : GLib::IOCondition) : GLib::IOCondition #

Checks on the readiness of socket to perform operations. The operations specified in condition are checked for and masked against the currently-satisfied conditions on socket. The result is returned.

Note that on Windows, it is possible for an operation to return %G_IO_ERROR_WOULD_BLOCK even immediately after g_socket_condition_check() has claimed that the socket is ready for writing. Rather than calling g_socket_condition_check() and then writing to the socket if it succeeds, it is generally better to simply try writing to the socket right away, and try again later if the initial attempt returns %G_IO_ERROR_WOULD_BLOCK.

It is meaningless to specify %G_IO_ERR or %G_IO_HUP in condition; these conditions will always be set in the output if they are true.

This call never blocks.


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def condition_timed_wait(condition : GLib::IOCondition, timeout_us : Int64, cancellable : Gio::Cancellable | Nil) : Bool #

Waits for up to timeout_us microseconds for condition to become true on socket. If the condition is met, true is returned.

If cancellable is cancelled before the condition is met, or if timeout_us (or the socket's #GSocket:timeout) is reached before the condition is met, then false is returned and error, if non-nil, is set to the appropriate value (%G_IO_ERROR_CANCELLED or %G_IO_ERROR_TIMED_OUT).

If you don't want a timeout, use g_socket_condition_wait(). (Alternatively, you can pass -1 for timeout_us.)

Note that although timeout_us is in microseconds for consistency with other GLib APIs, this function actually only has millisecond resolution, and the behavior is undefined if timeout_us is not an exact number of milliseconds.


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def condition_wait(condition : GLib::IOCondition, cancellable : Gio::Cancellable | Nil) : Bool #

Waits for condition to become true on socket. When the condition is met, true is returned.

If cancellable is cancelled before the condition is met, or if the socket has a timeout set and it is reached before the condition is met, then false is returned and error, if non-nil, is set to the appropriate value (%G_IO_ERROR_CANCELLED or %G_IO_ERROR_TIMED_OUT).

See also g_socket_condition_timed_wait().


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def connect(address : Gio::SocketAddress, cancellable : Gio::Cancellable | Nil) : Bool #

Connect the socket to the specified remote address.

For connection oriented socket this generally means we attempt to make a connection to the address. For a connection-less socket it sets the default address for g_socket_send() and discards all incoming datagrams from other sources.

Generally connection oriented sockets can only connect once, but connection-less sockets can connect multiple times to change the default address.

If the connect call needs to do network I/O it will block, unless non-blocking I/O is enabled. Then %G_IO_ERROR_PENDING is returned and the user can be notified of the connection finishing by waiting for the G_IO_OUT condition. The result of the connection must then be checked with g_socket_check_connect_result().


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def connection_factory_create_connection : Gio::SocketConnection #

Creates a #GSocketConnection subclass of the right type for socket.


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def credentials : Gio::Credentials #

Returns the credentials of the foreign process connected to this socket, if any (e.g. it is only supported for %G_SOCKET_FAMILY_UNIX sockets).

If this operation isn't supported on the OS, the method fails with the %G_IO_ERROR_NOT_SUPPORTED error. On Linux this is implemented by reading the %SO_PEERCRED option on the underlying socket.

This method can be expected to be available on the following platforms:

  • Linux since GLib 2.26
  • OpenBSD since GLib 2.30
  • Solaris, Illumos and OpenSolaris since GLib 2.40
  • NetBSD since GLib 2.42
  • macOS, tvOS, iOS since GLib 2.66

Other ways to obtain credentials from a foreign peer includes the #GUnixCredentialsMessage type and g_unix_connection_send_credentials() / g_unix_connection_receive_credentials() functions.


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def family : Gio::SocketFamily #

Gets the socket family of the socket.


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def family=(value : Gio::SocketFamily) : Gio::SocketFamily #

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def fd : Int32 #

Returns the underlying OS socket object. On unix this is a socket file descriptor, and on Windows this is a Winsock2 SOCKET handle. This may be useful for doing platform specific or otherwise unusual operations on the socket.


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def fd=(value : Int32) : Int32 #

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def hash(hasher) #
Description copied from class Reference

See Object#hash(hasher)


def is_closed : Bool #

Checks whether a socket is closed.


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def is_connected : Bool #

Check whether the socket is connected. This is only useful for connection-oriented sockets.

If using g_socket_shutdown(), this function will return true until the socket has been shut down for reading and writing. If you do a non-blocking connect, this function will not return true until after you call g_socket_check_connect_result().


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def join_multicast_group(group : Gio::InetAddress, source_specific : Bool, iface : String | Nil) : Bool #

Registers socket to receive multicast messages sent to group. socket must be a %G_SOCKET_TYPE_DATAGRAM socket, and must have been bound to an appropriate interface and port with g_socket_bind().

If iface is nil, the system will automatically pick an interface to bind to based on group.

If source_specific is true, source-specific multicast as defined in RFC 4604 is used. Note that on older platforms this may fail with a %G_IO_ERROR_NOT_SUPPORTED error.

To bind to a given source-specific multicast address, use g_socket_join_multicast_group_ssm() instead.


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def join_multicast_group_ssm(group : Gio::InetAddress, source_specific : Gio::InetAddress | Nil, iface : String | Nil) : Bool #

Registers socket to receive multicast messages sent to group. socket must be a %G_SOCKET_TYPE_DATAGRAM socket, and must have been bound to an appropriate interface and port with g_socket_bind().

If iface is nil, the system will automatically pick an interface to bind to based on group.

If source_specific is not nil, use source-specific multicast as defined in RFC 4604. Note that on older platforms this may fail with a %G_IO_ERROR_NOT_SUPPORTED error.

Note that this function can be called multiple times for the same group with different source_specific in order to receive multicast packets from more than one source.


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def keepalive : Bool #

Gets the keepalive mode of the socket. For details on this, see g_socket_set_keepalive().


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def keepalive=(keepalive : Bool) : Nil #

Sets or unsets the %SO_KEEPALIVE flag on the underlying socket. When this flag is set on a socket, the system will attempt to verify that the remote socket endpoint is still present if a sufficiently long period of time passes with no data being exchanged. If the system is unable to verify the presence of the remote endpoint, it will automatically close the connection.

This option is only functional on certain kinds of sockets. (Notably, %G_SOCKET_PROTOCOL_TCP sockets.)

The exact time between pings is system- and protocol-dependent, but will normally be at least two hours. Most commonly, you would set this flag on a server socket if you want to allow clients to remain idle for long periods of time, but also want to ensure that connections are eventually garbage-collected if clients crash or become unreachable.


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def keepalive? : Bool #

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def leave_multicast_group(group : Gio::InetAddress, source_specific : Bool, iface : String | Nil) : Bool #

Removes socket from the multicast group defined by group, iface, and source_specific (which must all have the same values they had when you joined the group). socket remains bound to its address and port, and can still receive unicast messages after calling this.

To unbind to a given source-specific multicast address, use g_socket_leave_multicast_group_ssm() instead.


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def leave_multicast_group_ssm(group : Gio::InetAddress, source_specific : Gio::InetAddress | Nil, iface : String | Nil) : Bool #

Removes socket from the multicast group defined by group, iface, and source_specific (which must all have the same values they had when you joined the group). socket remains bound to its address and port, and can still receive unicast messages after calling this.


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def listen : Bool #

Marks the socket as a server socket, i.e. a socket that is used to accept incoming requests using g_socket_accept().

Before calling this the socket must be bound to a local address using g_socket_bind().

To set the maximum amount of outstanding clients, use g_socket_set_listen_backlog().


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def listen_backlog : Int32 #

Gets the listen backlog setting of the socket. For details on this, see g_socket_set_listen_backlog().


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def listen_backlog=(backlog : Int32) : Nil #

Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.

Note that this must be called before g_socket_listen() and has no effect if called after that.


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def local_address : Gio::SocketAddress #

Try to get the local address of a bound socket. This is only useful if the socket has been bound to a local address, either explicitly or implicitly when connecting.


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def multicast_loopback : Bool #

Gets the multicast loopback setting on socket; if true (the default), outgoing multicast packets will be looped back to multicast listeners on the same host.


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def multicast_loopback=(loopback : Bool) : Nil #

Sets whether outgoing multicast packets will be received by sockets listening on that multicast address on the same host. This is true by default.


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def multicast_loopback? : Bool #

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def multicast_ttl : UInt32 #

Gets the multicast time-to-live setting on socket; see g_socket_set_multicast_ttl() for more details.


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def multicast_ttl=(ttl : UInt32) : Nil #

Sets the time-to-live for outgoing multicast datagrams on socket. By default, this is 1, meaning that multicast packets will not leave the local network.


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def option(level : Int32, optname : Int32, value : Int32) : Bool #

Gets the value of an integer-valued option on socket, as with getsockopt(). (If you need to fetch a non-integer-valued option, you will need to call getsockopt() directly.)

The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.

Note that even for socket options that are a single byte in size, value is still a pointer to a #gint variable, not a #guchar; g_socket_get_option() will handle the conversion internally.


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def protocol : Gio::SocketProtocol #

Gets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.


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def protocol=(value : Gio::SocketProtocol) : Gio::SocketProtocol #

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def receive(buffer : Bytes, cancellable : Gio::Cancellable | Nil) : Int64 #

Receive data (up to size bytes) from a socket. This is mainly used by connection-oriented sockets; it is identical to g_socket_receive_from() with address set to nil.

For %G_SOCKET_TYPE_DATAGRAM and %G_SOCKET_TYPE_SEQPACKET sockets, g_socket_receive() will always read either 0 or 1 complete messages from the socket. If the received message is too large to fit in buffer, then the data beyond size bytes will be discarded, without any explicit indication that this has occurred.

For %G_SOCKET_TYPE_STREAM sockets, g_socket_receive() can return any number of bytes, up to size. If more than size bytes have been received, the additional data will be returned in future calls to g_socket_receive().

If the socket is in blocking mode the call will block until there is some data to receive, the connection is closed, or there is an error. If there is no data available and the socket is in non-blocking mode, a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when data is available, wait for the %G_IO_IN condition.

On error -1 is returned and error is set accordingly.


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def receive_from(buffer : Bytes, cancellable : Gio::Cancellable | Nil) : Int64 #

Receive data (up to size bytes) from a socket.

If address is non-nil then address will be set equal to the source address of the received packet. address is owned by the caller.

See g_socket_receive() for additional information.


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def receive_message(vectors : Enumerable(Gio::InputVector), flags : Int32, cancellable : Gio::Cancellable | Nil) : Int64 #

Receive data from a socket. For receiving multiple messages, see g_socket_receive_messages(); for easier use, see g_socket_receive() and g_socket_receive_from().

If address is non-nil then address will be set equal to the source address of the received packet. address is owned by the caller. vector must point to an array of #GInputVector structs and num_vectors must be the length of this array. These structs describe the buffers that received data will be scattered into. If num_vectors is -1, then vectors is assumed to be terminated by a #GInputVector with a nil buffer pointer.

As a special case, if num_vectors is 0 (in which case, vectors may of course be nil), then a single byte is received and discarded. This is to facilitate the common practice of sending a single '\0' byte for the purposes of transferring ancillary data. messages, if non-nil, will be set to point to a newly-allocated array of #GSocketControlMessage instances or nil if no such messages was received. These correspond to the control messages received from the kernel, one #GSocketControlMessage per message from the kernel. This array is nil-terminated and must be freed by the caller using g_free() after calling g_object_unref() on each element. If messages is nil, any control messages received will be discarded. num_messages, if non-nil, will be set to the number of control messages received.

If both messages and num_messages are non-nil, then num_messages gives the number of #GSocketControlMessage instances in messages (ie: not including the nil terminator). flags is an in/out parameter. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too (and g_socket_receive_message() may pass system-specific flags out). Flags passed in to the parameter affect the receive operation; flags returned out of it are relevant to the specific returned message.

As with g_socket_receive(), data may be discarded if socket is %G_SOCKET_TYPE_DATAGRAM or %G_SOCKET_TYPE_SEQPACKET and you do not provide enough buffer space to read a complete message. You can pass %G_SOCKET_MSG_PEEK in flags to peek at the current message without removing it from the receive queue, but there is no portable way to find out the length of the message other than by reading it into a sufficiently-large buffer.

If the socket is in blocking mode the call will block until there is some data to receive, the connection is closed, or there is an error. If there is no data available and the socket is in non-blocking mode, a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when data is available, wait for the %G_IO_IN condition.

On error -1 is returned and error is set accordingly.


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def receive_messages(messages : Enumerable(Gio::InputMessage), flags : Int32, cancellable : Gio::Cancellable | Nil) : Int32 #

Receive multiple data messages from socket in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_receive(), g_socket_receive_from(), and g_socket_receive_message(). messages must point to an array of #GInputMessage structs and num_messages must be the length of this array. Each #GInputMessage contains a pointer to an array of #GInputVector structs describing the buffers that the data received in each message will be written to. Using multiple #GInputVectors is more memory-efficient than manually copying data out of a single buffer to multiple sources, and more system-call-efficient than making multiple calls to g_socket_receive(), such as in scenarios where a lot of data packets need to be received (e.g. high-bandwidth video streaming over RTP/UDP). flags modify how all messages are received. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned in #GInputMessage.flags.

The other members of #GInputMessage are treated as described in its documentation.

If #GSocket:blocking is true the call will block until num_messages have been received, or the end of the stream is reached.

If #GSocket:blocking is false the call will return up to num_messages without blocking, or %G_IO_ERROR_WOULD_BLOCK if no messages are queued in the operating system to be received.

In blocking mode, if #GSocket:timeout is positive and is reached before any messages are received, %G_IO_ERROR_TIMED_OUT is returned, otherwise up to num_messages are returned. (Note: This is effectively the behaviour of MSG_WAITFORONE with recvmmsg().)

To be notified when messages are available, wait for the %G_IO_IN condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_receive_messages() even if you were previously notified of a %G_IO_IN condition.

If the remote peer closes the connection, any messages queued in the operating system will be returned, and subsequent calls to g_socket_receive_messages() will return 0 (with no error set).

On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned.


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def receive_with_blocking(buffer : Bytes, blocking : Bool, cancellable : Gio::Cancellable | Nil) : Int64 #

This behaves exactly the same as g_socket_receive(), except that the choice of blocking or non-blocking behavior is determined by the blocking argument rather than by socket's properties.


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def remote_address : Gio::SocketAddress #

Try to get the remote address of a connected socket. This is only useful for connection oriented sockets that have been connected.


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def send(buffer : Bytes, cancellable : Gio::Cancellable | Nil) : Int64 #

Tries to send size bytes from buffer on the socket. This is mainly used by connection-oriented sockets; it is identical to g_socket_send_to() with address set to nil.

If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)

On error -1 is returned and error is set accordingly.


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def send_message(address : Gio::SocketAddress | Nil, vectors : Enumerable(Gio::OutputVector), messages : Enumerable(Gio::SocketControlMessage) | Nil, flags : Int32, cancellable : Gio::Cancellable | Nil) : Int64 #

Send data to address on socket. For sending multiple messages see g_socket_send_messages(); for easier use, see g_socket_send() and g_socket_send_to().

If address is nil then the message is sent to the default receiver (set by g_socket_connect()). vectors must point to an array of #GOutputVector structs and num_vectors must be the length of this array. (If num_vectors is -1, then vectors is assumed to be terminated by a #GOutputVector with a nil buffer pointer.) The #GOutputVector structs describe the buffers that the sent data will be gathered from. Using multiple #GOutputVectors is more memory-efficient than manually copying data from multiple sources into a single buffer, and more network-efficient than making multiple calls to g_socket_send(). messages, if non-nil, is taken to point to an array of num_messages #GSocketControlMessage instances. These correspond to the control messages to be sent on the socket. If num_messages is -1 then messages is treated as a nil-terminated array. flags modify how the message is sent. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.

If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)

The sum of the sizes of each #GOutputVector in vectors must not be greater than %G_MAXSSIZE. If the message can be larger than this, then it is mandatory to use the g_socket_send_message_with_timeout() function.

On error -1 is returned and error is set accordingly.


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def send_message_with_timeout(address : Gio::SocketAddress | Nil, vectors : Enumerable(Gio::OutputVector), messages : Enumerable(Gio::SocketControlMessage) | Nil, flags : Int32, timeout_us : Int64, cancellable : Gio::Cancellable | Nil) : Gio::PollableReturn #

This behaves exactly the same as g_socket_send_message(), except that the choice of timeout behavior is determined by the timeout_us argument rather than by socket's properties.

On error %G_POLLABLE_RETURN_FAILED is returned and error is set accordingly, or if the socket is currently not writable %G_POLLABLE_RETURN_WOULD_BLOCK is returned. bytes_written will contain 0 in both cases.


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def send_messages(messages : Enumerable(Gio::OutputMessage), flags : Int32, cancellable : Gio::Cancellable | Nil) : Int32 #

Send multiple data messages from socket in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_send(), g_socket_send_to(), and g_socket_send_message(). messages must point to an array of #GOutputMessage structs and num_messages must be the length of this array. Each #GOutputMessage contains an address to send the data to, and a pointer to an array of #GOutputVector structs to describe the buffers that the data to be sent for each message will be gathered from. Using multiple #GOutputVectors is more memory-efficient than manually copying data from multiple sources into a single buffer, and more network-efficient than making multiple calls to g_socket_send(). Sending multiple messages in one go avoids the overhead of making a lot of syscalls in scenarios where a lot of data packets need to be sent (e.g. high-bandwidth video streaming over RTP/UDP), or where the same data needs to be sent to multiple recipients. flags modify how the message is sent. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.

If the socket is in blocking mode the call will block until there is space for all the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned if no data was written at all, otherwise the number of messages sent will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)

On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned.


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def send_to(address : Gio::SocketAddress | Nil, buffer : Bytes, cancellable : Gio::Cancellable | Nil) : Int64 #

Tries to send size bytes from buffer to address. If address is nil then the message is sent to the default receiver (set by g_socket_connect()).

See g_socket_send() for additional information.


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def send_with_blocking(buffer : Bytes, blocking : Bool, cancellable : Gio::Cancellable | Nil) : Int64 #

This behaves exactly the same as g_socket_send(), except that the choice of blocking or non-blocking behavior is determined by the blocking argument rather than by socket's properties.


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def set_option(level : Int32, optname : Int32, value : Int32) : Bool #

Sets the value of an integer-valued option on socket, as with setsockopt(). (If you need to set a non-integer-valued option, you will need to call setsockopt() directly.)

The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.


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def shutdown(shutdown_read : Bool, shutdown_write : Bool) : Bool #

Shut down part or all of a full-duplex connection.

If shutdown_read is true then the receiving side of the connection is shut down, and further reading is disallowed.

If shutdown_write is true then the sending side of the connection is shut down, and further writing is disallowed.

It is allowed for both shutdown_read and shutdown_write to be true.

One example where it is useful to shut down only one side of a connection is graceful disconnect for TCP connections where you close the sending side, then wait for the other side to close the connection, thus ensuring that the other side saw all sent data.


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def socket_type : Gio::SocketType #

Gets the socket type of the socket.


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def speaks_ipv4 : Bool #

Checks if a socket is capable of speaking IPv4.

IPv4 sockets are capable of speaking IPv4. On some operating systems and under some combinations of circumstances IPv6 sockets are also capable of speaking IPv4. See RFC 3493 section 3.7 for more information.

No other types of sockets are currently considered as being capable of speaking IPv4.


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def timeout : UInt32 #

Gets the timeout setting of the socket. For details on this, see g_socket_set_timeout().


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def timeout=(timeout : UInt32) : Nil #

Sets the time in seconds after which I/O operations on socket will time out if they have not yet completed.

On a blocking socket, this means that any blocking #GSocket operation will time out after timeout seconds of inactivity, returning %G_IO_ERROR_TIMED_OUT.

On a non-blocking socket, calls to g_socket_condition_wait() will also fail with %G_IO_ERROR_TIMED_OUT after the given time. Sources created with g_socket_create_source() will trigger after timeout seconds of inactivity, with the requested condition set, at which point calling g_socket_receive(), g_socket_send(), g_socket_check_connect_result(), etc, will fail with %G_IO_ERROR_TIMED_OUT.

If timeout is 0 (the default), operations will never time out on their own.

Note that if an I/O operation is interrupted by a signal, this may cause the timeout to be reset.


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def ttl : UInt32 #

Gets the unicast time-to-live setting on socket; see g_socket_set_ttl() for more details.


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def ttl=(ttl : UInt32) : Nil #

Sets the time-to-live for outgoing unicast packets on socket. By default the platform-specific default value is used.


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def type : Gio::SocketType #

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def type=(value : Gio::SocketType) : Gio::SocketType #

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