module Gio::ListModel


#GListModel is an interface that represents a mutable list of #GObjects. Its main intention is as a model for various widgets in user interfaces, such as list views, but it can also be used as a convenient method of returning lists of data, with support for updates.

Each object in the list may also report changes in itself via some mechanism (normally the #GObject::notify signal). Taken together with the #GListModel::items-changed signal, this provides for a list that can change its membership, and in which the members can change their individual properties.

A good example would be the list of visible wireless network access points, where each access point can report dynamic properties such as signal strength.

It is important to note that the #GListModel itself does not report changes to the individual items. It only reports changes to the list membership. If you want to observe changes to the objects themselves then you need to connect signals to the objects that you are interested in.

All items in a #GListModel are of (or derived from) the same type. g_list_model_get_item_type() returns that type. The type may be an interface, in which case all objects in the list must implement it.

The semantics are close to that of an array: g_list_model_get_n_items() returns the number of items in the list and g_list_model_get_item() returns an item at a (0-based) position. In order to allow implementations to calculate the list length lazily, you can also iterate over items: starting from 0, repeatedly call g_list_model_get_item() until it returns nil.

An implementation may create objects lazily, but must take care to return the same object for a given position until all references to it are gone.

On the other side, a consumer is expected only to hold references on objects that are currently "user visible", in order to facilitate the maximum level of laziness in the implementation of the list and to reduce the required number of signal connections at a given time.

This interface is intended only to be used from a single thread. The thread in which it is appropriate to use it depends on the particular implementation, but typically it will be from the thread that owns the [thread-default main context][g-main-context-push-thread-default] in effect at the time that the model was created.

Direct including types

Defined in:



Class Method Summary

Instance Method Summary

Constructor Detail

def self.cast(obj : GObject::Object) : self #

Cast a GObject::Object to self, throws a TypeCastError if the cast can't be made.

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Class Method Detail

def self.cast?(obj : GObject::Object) : self | Nil #

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def self.g_type : UInt64 #

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Instance Method Detail

def item(position : UInt32) : GObject::Object | Nil #

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def item_type : UInt64 #

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def items_changed(position : UInt32, removed : UInt32, added : UInt32) : Nil #

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def items_changed(position : Int, removed : Int, added : Int) : Nil #

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def items_changed_signal #

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def n_items : UInt32 #

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abstract def to_unsafe #

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