class Gio::InputVector
- Gio::InputVector
- Reference
- Object
Overview
Structure used for scatter/gather data input. You generally pass in an array of #GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed.
Defined in:
lib/gi-crystal/src/auto/gio-2.0/input_vector.crConstructors
- .new(pointer : Pointer(Void), transfer : GICrystal::Transfer)
- .new(data : LibGio::InputVector, transfer : GICrystal::Transfer)
- .new(size : UInt64 | Nil = nil)
Instance Method Summary
-
#==(other : self) : Bool
Returns
true
if this reference is the same as other. - #buffer : Pointer(Void) | Nil
- #buffer!
- #size : UInt64
- #size=(value : UInt64)
- #to_unsafe
Constructor Detail
Instance Method Detail
Description copied from class Reference
Returns true
if this reference is the same as other. Invokes same?
.