struct Gio::DBusServer::NewConnectionSignal
- Gio::DBusServer::NewConnectionSignal
- GObject::Signal
- Struct
- Value
- Object
Overview
Emitted when a new authenticated connection has been made. Use g_dbus_connection_get_peer_credentials() to figure out what identity (if any), was authenticated.
If you want to accept the connection, take a reference to the connection object and return true
. When you are done with the
connection call g_dbus_connection_close() and give up your
reference. Note that the other peer may disconnect at any time -
a typical thing to do when accepting a connection is to listen to
the #GDBusConnection::closed signal.
If #GDBusServer:flags contains %G_DBUS_SERVER_FLAGS_RUN_IN_THREAD then the signal is emitted in a new thread dedicated to the connection. Otherwise the signal is emitted in the [thread-default main context][g-main-context-push-thread-default] of the thread that server was constructed in.
You are guaranteed that signal handlers for this signal runs before incoming messages on connection are processed. This means that it's suitable to call g_dbus_connection_register_object() or similar from the signal handler.
Defined in:
lib/gi-crystal/src/auto/gio-2.0/d_bus_server.crInstance Method Summary
- #connect(*, after : Bool = false, &block : Proc(Gio::DBusConnection, Bool)) : GObject::SignalConnection
- #connect(handler : Proc(Gio::DBusConnection, Bool), *, after : Bool = false) : GObject::SignalConnection
- #connect(handler : Proc(Gio::DBusServer, Gio::DBusConnection, Bool), *, after : Bool = false) : GObject::SignalConnection
- #emit(connection : Gio::DBusConnection) : Nil
-
#name : String
The signal name